"Me in a Nutshell" is a SCAD 2026 3D Animated Capstone Film. I was the look development lead on the film responsible for overseeing texturing, and developed the shaders for the film in Blender while helping to develop the technical pipeline for the film.
Me - Responsible for textures and shaders. Model by Sophie Beeson.
Me with his Nutshell - Responsible for textures and shaders. Model by Sophie Beeson.
Bee- Responsible for textures, shaders, and groom. Model by Allie Carson.
Bear - Responsible for textures and shaders. Groom and model by Allie Carson.
Procedural water shader using dynamic paint to create ripples off of contacted geometry.
Grass system. Created the shader using the foliage shader as a template and created the collision system using dynamic weight painting and particle systems of cards with grass alphas.
Passes for 1 scene layout. Viewport vs unlit vs lit vs final comp